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250 lines
7.5 KiB
250 lines
7.5 KiB
2 years ago
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var table = document.getElementById("game-table");
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var tableBody = table.getElementsByTagName('tbody')[0];
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var tableRow = table.getElementsByTagName('tr')[0];
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var tableFooter = table.getElementsByTagName('tfoot')[0];
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var footerRow = tableFooter.getElementsByTagName('tr')[0];
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//! todo , game mode validation before start
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var idCounter = 1;
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var name;
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var goal;
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var currentRoundScore = 0;
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var totalScore = 0;
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var leftToWin;
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var roundCounter = 1;
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var playerCounter = 1;
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// Add new player to list
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var playersList = document.getElementById("players-list");
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function addPlayer() {
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var li = document.createElement("li");
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li.setAttribute('class', 'player');
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var playerValue = document.getElementById("add-player").value; //for reloaded or empty
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var playerIncrement = playerCounter++;
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var playerSpan = document.createElement("span");
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//playerSpan.innerHTML = "Player " + playerIncrement + ": ";
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var activePlayer = playerValue;
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li.append(activePlayer);
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if (playerValue === "") {
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alert("No! Enter player name!");
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} else {
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playersList.appendChild(li);
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}
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document.getElementById("add-player").value = "";
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// Show modes if at least 1 player entered
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var modesWrapper = document.getElementById("modes");
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var startBtn = document.getElementById("start");
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var aP = document.querySelectorAll(".player").length;
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console.log(playersList.length);
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if (aP >= 1) {
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modesWrapper.style.display = "block";
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startBtn.style.display = "inline-block";
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}
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}
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var input = document.getElementById("add-player");
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input.addEventListener("keyup", function() {
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if (event.keyCode === 13) {
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addPlayer();
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}
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});
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// Modes list toggle
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var modes = document.getElementById("modes-list");
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function showModes() {
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if (modes.style.display === "none") {
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modes.style.display = "block";
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} else {
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modes.style.display = "none";
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}
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}
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// Get mode, add li and replace value of select
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var activeMode = document.getElementById("active-mode");
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modes.addEventListener('click', function(ev) {
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if (ev.target.tagName === 'LI') {
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var selectedMode = ev.target.innerHTML;
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var md = document.getElementById("select-mode");
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md.innerHTML = selectedMode;
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modes.style.display = "none";
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activeMode.innerHTML = selectedMode;
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}
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}, false);
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function startGame() {
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var activePlayers = document.querySelectorAll(".player");
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var playersArray = Array.prototype.slice.call(activePlayers);
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var goalStr = activeMode.innerHTML;
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goal = parseInt(goalStr);
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// Creating input to use for each round
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var roundInput = document.createElement("INPUT");
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roundInput.setAttribute("type", "number");
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roundInput.setAttribute("class", "player-score");
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// Check for players and game mode
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if (playersArray.length < 1) {
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alert("No! Enter player name!");
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}
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// cannot get god damn isNaN to work, so its like this, via regex
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if (!/^\d+(\.\d+)?/.exec(goal)) {
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alert("No! Select game mode!");
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} else {
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table.style.display = "table";
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var entry = document.getElementsByClassName("entry");
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//var entryArr = Array.prototype.slice.call(entry);
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for (var i = 0; i < entry.length; i++) {
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entry[i].style.display = "none";
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}
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var playerScore;
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// inserting player names in cells
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var player = [];
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var newCell;
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for (var i = 0; i < playersArray.length; i++) {
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player[i] = {
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id: idCounter++,
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name: name,
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goal: goal,
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currentRoundScore: currentRoundScore,
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totalScore: totalScore,
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leftToWin: leftToWin
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};
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var playerNames = playersArray[i].innerHTML;
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player[i].name = playerNames;
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console.log(playerNames);
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player[i].leftToWin = player[i].goal;
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var newCell = tableRow.insertCell(-1);
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newCell.innerHTML = player[i].name;
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var playerScore = goal;
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var footerCell = footerRow.insertCell(-1);
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footerCell.innerHTML = player[i].leftToWin;
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}
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var roundNext;
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function addRow() {
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var roundPlayers = playersArray.length;
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var roundRow = tableBody.insertRow(-1);
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var roundNumber = roundRow.insertCell(0);
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var roundNumberIndex = roundCounter++;
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roundNumber.innerHTML = roundNumberIndex;
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var roundNext = roundRow.insertCell(-1);
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// Next round
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var roundNextBtn = document.createElement("BUTTON");
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roundNextBtn.innerHTML = " + NEXT";
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roundNextBtn.onclick = function() {
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var thisRow = this.parentNode.parentNode;
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var playersScoresList = thisRow.getElementsByClassName("player-score");
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var playersScores = Array.prototype.slice.call(playersScoresList);
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// First check if values are entered like numbers
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for (var i = 0; i < playersScores.length; i++) {
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var check = parseInt(playersScores[i].value, 10);
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if (!/^\d+(\.\d+)?/.exec(check)) {
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alert("No! Player is missing this round value! If you missed or went overboard, HA-HA! (write 0)");
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return;
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}
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}
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// Getting players round scores and calculating left to win
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for (var i = 0; i < playersScores.length; i++) {
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var score = parseInt(playersScores[i].value, 10);
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player[i].currentRoundScore = score;
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console.log(score);
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player[i].totalScore += player[i].currentRoundScore;
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player[i].leftToWin = goal - player[i].totalScore;
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console.log(player[i].totalScore);
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};
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console.log(player);
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// Remove existing row and create new with updated values
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tableFooter.deleteRow(0);
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var tableRowUpdated = tableFooter.insertRow(0);
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var totalCell = tableRowUpdated.insertCell(0);
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totalCell.innerHTML = "=";
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// Getting players updated left to win and append in tfoot
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for (var i = 0; i < playersArray.length; i++) {
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var updatedLTW = player[i].leftToWin;
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console.log("Player: " + player[i].name + " has " + updatedLTW + " to win");
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var footerCellUpdated = tableRowUpdated.insertCell(-1);
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footerCellUpdated.innerHTML = player[i].leftToWin;
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}
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//same as above
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//for (key in player) {
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// if (player.hasOwnProperty(key)) {
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// console.log(player[key].leftToWin);
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// var footerCellUpdated = tableRowUpdated.insertCell(-1);
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// footerCellUpdated.innerHTML = player[key].leftToWin;
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// }
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//}
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// Disable this rounds inputs
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var inputs = thisRow.querySelectorAll("input");
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var inputsArr = Array.prototype.slice.call(inputs);
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console.log(inputsArr);
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for (var i = 0; i < inputsArr.length; i++) {
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inputsArr[i].setAttribute("disabled", "disabled")
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}
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// Are we done
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for (var i = 0; i < playersArray.length; i++) {
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if (player[i].leftToWin === 0) {
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var winner = player[i].name;
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var capitalWinner = winner.charAt(0).toUpperCase() + winner.substring(1);
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alert("GG " + capitalWinner);
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this.setAttribute("disabled", "disabled");
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return;
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}
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}
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addRow();
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// Remove this Next button
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roundNext.removeChild(roundNext.childNodes[0]);
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};
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// New round Next button
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roundNextBtn.setAttribute("class", "next-round");
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roundNext.appendChild(roundNextBtn);
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// New round inputs
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for (var i = 0; i < playersArray.length; i++) {
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var newRoundCell = roundRow.insertCell(1);
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newRoundCell.append(roundInput.cloneNode());
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}
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}
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// Starting game, first round row
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var firstRoundRow = addRow();
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// New game button, page refresh at this point
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var newGameBtn = document.createElement("BUTTON");
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var mainWrapper = document.getElementById("main-wrapper");
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mainWrapper.appendChild(newGameBtn);
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newGameBtn.setAttribute("class", "new-game btn");
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newGameBtn.innerHTML = "START NEW GAME";
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newGameBtn.onclick = function() {
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window.location.reload();
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}
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}
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}
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